![]() The DOM rests over the Dhosa Sandstone Member with a distinct erosional/nondepositional surface. Good exposures are found in Jara, Jumara, Keera, Jhura, and Habo domes/areas, located between southeast of Lakhpat and east of Bhuj ( Fig. It is easily recognizable in the field by its red-colored, well-cemented cap rock and massive amorphous iron crusts at top. So that went bye bye.The DOM is exposed for about 100 km along its strike direction in the Kachchh mainland. One thing I did find quite funky about the new version, is it doesn't play nice with orbits.oxp, It locks you in the station on launch until the docking bay rolls round and chops your wings off. Moved up to the new version and everything was good again. The other major problem I had recently was after slapping in some more oxp's in, my older version of oolite stopped firing turrets at all. I did have a feeling that the object had to be hostile for you to gun it. Yeah, I should have split those sentences up a little. To test the turrets, attack some ships and get turrets to engage as soon as the scanner blip turns red. Autoturrets will only fire on a targeted hostile, and rocks remain neutral no matter what you do. I'm guessing you tried to get a turret flak barrage going on that damned asteroid. using a few missiles then switching between fore & aft lasers is the way to do it! and it's an excellent source of metals once it's exploded!ĬlymAngus, as Cmdr Wyvern was saying, I'm afraid there's no way to destroy this puppy with turrets. more often than not instead of exploding immediately, it becomes a doomed station which you can dock to for one last time. Still, I personally like it when the station is hit. In most cases you should still be able to destroy the asteroid, or - annoyingly at times - an NPC destroys it and you're credited with just helping when you did 90% of the job. The initial strength of the asteroid is about 1100, 1500, 2000 or 2700 depending on time before impact and pilot's experience.ītw Eric, IIRC there's a bit of code to recharge the asteroid's strength somewhat (again proportional to the initial distance/time before impact). IIRC, the big asteroid has got an exceptionally dense nickel core, which - aside from disrupting the station's shields - would withstand a lot more heat & explosives than your standard hollow spaceship - at least that's my excuse. Above 95 fore & aft mil laser & a side beam laser would do the trick quite nicely too. I did test it with a jameson(<95 score), and could destroy the asteroid with 2 missiles & 2 beam lasers about 80% of the time. Above the 95 you really need 2 military lasers (front and aft) and some missiles. A player with a score below 95 probably has only beam lasers. And I am sure Kaks tested it thoroughly and put the energy at a level that the player will not always succeed. This means a far away asteroid not even needs to be easier to destroy.Īll these variables make that the difficulty varies with every try. In this version the asteroid has a strength of 1100 when the player has a score station distance. The original version had an asteroid strength of 900. It was Kaks that made it much harder than Little Bears original. If an experienced pilot like Clym can't beat it without resorting to 'reprogramming the simulator', then I recon a plebe jameson doesn't stand much chance, either.Ĭmdr Wyvern wrote:If an experienced pilot like Clym can't beat it without resorting to 'reprogramming the simulator', then I recon a plebe jameson doesn't stand much chance, either. I don't know if Q-mining worked in the past, but now a q-mine will definitely not only destroy the asteroid but also also wipe out the station.ĪAHH! I hate this oxp! Right that's it it's getting a kirk solution. Oolite 1.72 has a bug that could crash asteroid Storm, but I thoroughly tested it with 1.72.1. ![]() Version 1.71 should still be fine but I didn't test it. This new version won't work anymore with Oolite 1.70. With Oolite 1.72 one function was broken. It did work with 1.71 although giving deprecation warnings in the log. The last version was 3.46 and was adapted for Oolite 1.70. I only lowered the frequency of the two large asteroids but i gave them a script to generate more boulders when shot at with a mining laser. For only seeing the asteroids the old one probably still will be fine.įor Oolite 1.71 and 1.72.1+ No changes in functionality. You need this new version for doing the mission with Oolite 1.72.1+. I just uploaded a version of little bears of asteroid storm as version 3.50.
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