Angular Damping: This setting is for how the rotation of dynamic grounds is effected. 0 will allow a ground to drop without interuption while 15 will cause the ground to fall and move slowly.ħ. Any number below 30 you'll notice the ground will move. If a ground has 30 linear damping it will not move anywhere on the map unless something is pushing it. Linear Damping: This is what lets dynamic grounds float or fall slowly. It fixes the rotation so that the ground never wobbles or shakes.Ħ. Fixed Rotation: This is a slightly more advanced feature, it becomes useful when it's part of a contraption or functions as a key piece to a map. Rotation: This is just the general direction of the ground piece, 45 degrees would be a perfect diagonal rotation.ĥ. Chocolate grounds are made with 20 friction, this lets users cling onto walls much easier as well as making it hard to walk on than regular grounds or ice.Ĥ. 1 is when you notice walljumping becomes more difficult. 3 Ice grounds are made with 0 friction, you can't climb a wall if it has too low of friction. Friction: The most important thing about friction is climbability, if you set the friction of a standard wall above 1 it becomes substantially easier to climb than a wall with. 0 is usually the best setting or else you'll need to be precise with any measurements to accurately balance weights of dynamic grounds.ģ. Mass (0=auto): This is how much a ground weighs. Dynamic Ground: This option enables your ground to be used dynamically/to move.Ģ. 6 through 2 (1.2 is the default trampoline setting).ġ. Fake ice grounds can be made with any ground using 0 friction. You can make hidden lava grounds by altering the restitution settings to a number from 10-100 (refer to Changing Ground Attributes to learn how). Static Grounds (ones that aren't dynamic) have 2 functional settings friction & restitution.įake grounds are setting altered grounds where someone changed the attributes. Click the ground and you'll see the right panel full of measurements and settings.ĥ. ![]() Click the Selector option after placing your ground.Ĥ. While in map editor select grounds> choose a ground type.ģ. If your map has a rating below 50% after it has 100 total votes, it will be deleted.ġ. You will see your vote after your map has 50 total votes. Map Voting: Everyone's maps go into the public cycle where it's voted on. To export a map it will cost 40 cheese, to edit your map you should save the exported map code in a notepad document or map thread (once you have over 5 maps). Getting Started: In order to export a map you must have collected at least 1,000 cheese (you can view your profile by clicking your name in the shaman points box). Creating a Map Showcase Thread & Sharing Maps (on the forum) ![]() Submitting Maps for Rooms and Getting Your Map PermanentĬhapter 15. Troll Maps and Reporting Bad MapsĬhapter 14. Coming Soon Troll Maps and Crash MapsĬhapter 13. ![]() Map Variations | Vanilla | Soulmate | Nightmode | CollisionĬhapter 12. Objects and Dynamic Grounds | Ghost ObjectsĬhapter 6. Changing Ground Attributes | Creating Fake GroundsĬhapter 3. One day I will just share my entire Notepad document with all my map, Submitted, Conceptualized and Half-Done included.Chapter 1. I have several other new map designs that I have submitted with this concept in it, and have two more in development. I will claim to be the originator of the concept of this vehicle, as I have never seen it before, and stumbled upon it by accidentally deleting a red nail. I finally have a map that has survived the initial 50 votes. Hopefully unlike my last post, the code actually comes through. So, for my final work, I call it “Sliding Dreams” It involved all mice getting cheese, regardless of color! Also, all good maps stay alive and all the bad maps get removed! ![]() None made it past the initial 50 votes, with the exception of Dangerous Paths which made it to about 100 votes before being deleted.īouncy Pillars (With Choco Walls, Also made a version without Choco Walls for pure shaman) Here’s My Maps: Not quite ALL of them, but a large sampling. If we leave it up to the majority, all that will be left is easy maps with no shaman help needed. The voting cannot be left up to the mass ignorant public, but decided on by those who understand the game and what makes it good.
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